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Extremi PF-0 Banshee Heavy Patrol Fighter/Attacker by killerweinerdog
Extremi PF-0 Banshee Heavy Patrol Fighter/Attacker
"The Banshee has to be one of the finest, if not THE finest airplane in the world. When your allies see it, they're inspired. And when your enemies see it...well let's just say they can count their remaining lifespan in minutes." -Donovan Vale, manager of Extremi Aircraft Works Factory D7, the only factory in the world that produces Banshees. 

The Banshee started out as a humble venture to replace the sturdy, but incredibly slow and outdated Brigand patrol plane. However, it can easily be said the designers outdid themselves...and then some. While "patrol fighter" certainly still applies, the durable, light airframe and powerful engines make it a platform for many uses, including ground attack, clandestine/liaison work, night fighter, fast transport, and bomber hunting roles. The secret behind its lightness, despite its size, is its frame: unlike other aircraft that use standard metals for construction, the Banshee is made completely out of Blaksteel, which is both lighter, yet exponentially stronger than regular aircraft-grade steel, and is often reserved exclusively for use on zeppelins. Because of this, the Banshee achieves speed, fuel efficiency, and maneuverability found on no other aircraft of its size while also carrying a devestating armanent to turn on targets on the ground and in the air. To that note, however, Blaksteel is very expensive and complicated to manufacture, and due to this, despite the plane's excellent performance, there are very few of them, as production of a single unit may take weeks, even months depending on resources and wartime conditions. 

-As mentioned above, the light but expensive Blaksteel frame allows for extreme speed and maneuverability, while also remaining fuel efficient to preserve the Banshee's long range.

-Has not two but four engines, into two pairs, one pair per nacelle. The engines are mounted side-by-side and coupled via a gearbox in a "power system" configuration, which  During takeoff, all four engines are started, but once cruising speed is attained the two inner engines are shut down and the plane cruises on the outer engines. In combat, when a burst of speed is needed, the inner engines can be started in mere seconds. The downside of the Power System is that, while the engines operate well in most temperatures, due to Blakfuel's sensitivity to temperature, whereas it burns hotter in hotter weather and colder in colder weather, the engines can be a bit sensitive when dealing with extremes, such as in Sierra Nova, where running all four engines for extended periods can cause overheating, or Domoya where the cold literally causes Blakfuel to stop burning and gum up the engines in flight.. In addition, the complicated system's intricacies make maintenance a challenge; even seasoned mechanics find it hard to sleep at night after seeing what happens to the gearboxes of a poorly-maintained Banshee.  

-THe original variant used for long range patrols features interesting amenities, such as rest bunks rudimentary bathroom and even a small galley with cooking elements. Other features include a refueling probe for air-to-air refueling, one of the bunks able to fold into a navigator's table, and an increased-range radio. 


Wingspan: 68 ft
Length: 56 ft
Height: 16  ft

Powerplant: 4 x Ransel Dullahan in coupled "power system" configuration, each system powering two contra-rotating propellers
Top Speed:  500 Mph
Range: 1000 mi
Ceiling: 15,500 ft

Armament: 8 x .50 caliber machine guns and 2 x 40mm Cannons with 200 rounds per gun, 2 x .50 cal machine guns on dorsal powered turret, 400 rounds per gun, 2 x 25mm "flak" air-burst cannons in tail stinger turret, up to 1000 lbs ordinance on wing bomb racks.

4 (Pilot, copilot/navigator, dorsal gunner, tail gunner)
Extremi T56B Caravan Transport Truck by killerweinerdog
Extremi T56B Caravan Transport Truck
"The Caravan is as important to the Extremi army as the rifle or the EF Talisman. It gets soldiers, supplies, and fuel where it needs to go, and it goes through places zeppelins or ships can't to get it there. WIthout it, we'd be up a creek without a paddle." - Extremi Quartermaster, 65th Transport Regiment

While the Skirmisher is the Extremi's mainstay troop and supply transport in the heat of battle, the heavy, ponderous tracked vehicle leaves much to be desired behind the front lines, where speed and efficiency are key. Not to mention that when a Skirmisher throws a tread, it is out of commission until a recovery vehicle can haul it to the shop for repairs. Enter the Caravan.

If the Footman is the workhorse of the Extremi military, the Caravan is the trusty mule. Sure it ain't pretty, and it often goes unsung, but this sturdy six-wheeled truck does its job, and does it well. The Caravan features, among other things, a very modular design, allowing for multiple configurations, including but not limited to troop/supply transport, as seen above, tanker, tow truck, recovery vehicle, prime mover, tank transporter, ambulance, AA truck, Guntruck/convoy escort, and a larger tractor/trailer configuration. 

Overall, the Caravan is sturdy, reliable, and durable, though a bit slower than the Footman which limits the speed of a convoy, especially when under heavy load. Also, as with the Footman, the Caravan is virtually unarmored, which makes driving it in a war zone practically a death sentence. Still, the Caravan has a couple of features that has earned it a spot in the Extremi military:

-modular design, mission configurable. See configurations above. 
-built-in tool kit, makes repairs when on the road possible.
-6 x 6 wheel drive, allows for easy driving on almost any terrain. 
-Lighter and faster than the Skirmisher, making it more suited for cross country and convoy travel.

Height: 9.6'
Length: 26.9'
Width: 10.3'

Weight: 3.7 tons

Armament: Varies

Powerplant:  Extremidad Motor Works "Bad Boy" Straight 6 engine.
TGC45 Skirmisher Gun/Troop Carrier by killerweinerdog
TGC45 Skirmisher Gun/Troop Carrier
"Riding in the back of a Skirmisher is like being put into a big metal shoe box and tossed around by some giant. I wasn't sure whether I should be more concerned about a lucky mortar round taking us all out, or my fillings coming loose." - Extremi Soldier after the Battle of Dead Man's Road, the first major engagement to feature Skirmishers

Early Pre-war accounts taught the Extremis of the importance of providing a quick, safe, and reliable method of getting troops into the battlefield. Many of the proposals, however, fell short, due to lack of practicality, technology, or funding. However, one idea that showed potential was that of the Armored PErsonnel Carrier, or APC. Nothing could be done to make advanced machines like the days of the past, but what was plausible was converting an existing design, in this case a Lancer Gun Carriage, into a capable transport vehicle. The result was the Skirmisher gun/troop carrier  

The Skirmisher is more or less just a Lancer with the main gun removed, and the boxy rear hull's height extended and armored up, the ammunition compartments replaced with benches. While by no means a comfortable ride, the durable hull provides protection for the passengers from all but the heaviest of fire. Since it shares its hull with the Lancer, repairs are easier, and the durable Royal Knight-based chassis  means it can keep up with the armor. It shares many qualities with the Lancer as well, such as a radio room at the co-pilot's position, an open-topped back, and engine compartment in the forward hull just behind the driver. 

-Bench seating holds ten in rear hull, plus one machine gunner.
-Driver's compartment in forward hull in front of engine; while this provides driver safety from enemy fire, it makes communicating with the driver and radio operator more difficult.
-Uses same engine as the LAncer and Royal Knight, making repairs more managable
-Engine access in front of rear hull, machine gunner's step folds up to allow for access
-machine gun on ring mount for antiaircraft defense duties, however the open top of the vehicle's rear hull leaves passengers exposed to air attack and artillery.
-rear hatch drops down for quick disembarkement, though the steepness and lack of steps makes embarking somewhat of a hassle.

Height: 11.3'
Length: 23.8'
Width: 8.8'

Weight: 43 tons

Armanent: 1 x .50 caliber heavy machine gun. 

Powerplant:  1 Ransel Ghost Radial Aircraft Engine
Extremi T3L Footman General Purpose Vehicle by killerweinerdog
Extremi T3L Footman General Purpose Vehicle
"Oh yeah, I love the Footman. Spunky little jeep is just so easy to maintain, but hard to kill. I swear you could drop this thing straight from the zep and worst you'd have to worry about is replacing the headlights." -Extremi Mechanic

Much like the Pre-War Willys Jeep the Footman is based upon, the T3L is a light, versatile, and rugged machine, built to help mechanize Extremi ground forces and allow for greater mobility. Armed with a single .50 caliber machine gun (though many field modifications with heavier, and more novel, weapons have been observed) the Footman covers a variety of tasks, from recon, light transport, medevac, and fast assault, its speed and manuverability made possible by its small, but powerful and efficient "Speed Demon" straight-4 engine. The downsides of the Footman is of course, the exposed positions of the driver and passengers, with virtually no armor protection. Still the Footman serves well in its role, and is a valuable asset to Extremi ground forces. 

- While the Footman is generally an open-top, a retractible roof can be deployed for operations in rough weather. 
- 4 wheel drive provides excellent grip on all but the roughest terrain, a testament to its mobility
- light frame means it is easily transportable and able to be dropped from carrier zeppelins on parachutes. 

Height: 5.5'
Length: 13.7'
Width: 6.3'

Weight: 1.25 tons

Armanent: 1 x .50 caliber heavy machine gun. 

Powerplant: Extremidad Motor Works "Speed Demon" Straight 4 engine.
Blakfire Notes 1. Contracting Corps

The Contracting Corps is a vast, mysterious organization, known for having a prescence almost anywhere in the world and an abundance of knowledge about it, yet so little of its inner workings is known to the public. Described as a sort of mix between bounty hunters, mercenaries, and men/women for hire, the Corps is loyal to no nation, though they are by no means above a nation's laws, and must suffer the consequences of violating such. To join the Contracting Corps, one must be at least 18 years of age and able to verify their age, and that's about it.

A Contracting Corps individual, known as a Contractor, starts looking for work at a Contractor's Board, basically a large bulletin board found in many towns where citizens will post up contracts, or jobs specifically for Contractors. Most contracts follow a similar layout, with a brief description of the job, contact information, an expiration date, and an area for a Contractor to stamp their emblem. Contractor Emblems differ from person to person, each one unique and featuring identifying marks such as a special symbol, initials of a Contractor, or both and while black stamp ink is the standard, sometimes Contractors use a special colored ink to differ theirs from others. Once a contract is stamped, the Contractor will get in touch with the person who left the contract to obtain more details, and to acquaint themselves with the contract holder. The details of a contract can vary, ranging from protection/bodyguard missions, courier missions, guides through hazardous or unfamiliar territory, or sometimes even domestic services (which themselves can range from something as simple as house-keeping to more...explicit services) Sometimes, contractors even employ other contractors to help with a particularly complicated or dangerous job. Of course, there are some rules clients must follow:

1. A client can not employ a contractor to do something that is against the laws of the nation he or she is currently in. (i.e. murder, smuggling, extortion)
2. A client has no real authority over a contractor; he or she cannot force a contractor to do something he or she is not willing to do.
3. A Contractor has the right to void the contract at any time, for any reason.
4. A client purposefully harming a contractor, and vice versa, automatically voids the contract.
5. A client cannot "pass" a contract to another person. If the client dies, then the contract is void.
6. A client MUST pay a contractor IN FULL upon successful completion of a contract. IOU's are not accepted. Failure to pay a Contractor without an acceptable reason may result in a civil lawsuit filed by the Corps.
7. A client may void a contract ONLY if they feel that the Contractor failed to meet the contract's conditions, or if they feel that efforts to complete the contract may result in serious harm to him/herself or others.

Of course, Contractors have their own rules to obey. If these rules are violated, the punishment can range from their current contract being voided, suspension/termination of Contractor liscence, or even being put on the Corps' "blacklist," which basically means the ex-contractor will have a bounty put on his or her head to be captured, dead or alive. The "Contractor's Code" is as follows:

1. A Contractor is personally responsible for him/herself while in a nation. If a Contractor commits a crime, the Corps will not intervene for the Contractor's sake.
2. A Contractor cannot take a contract already claimed by another contractor. Contract Theft will result in the contract being voided and penalties applied to the offending contractor.
3. Forging of another Contractor's emblem is prohibited. Emblem Forgery will result in suspension of the offender's Contractor Liscence.
4. NEVER purposefully hurt an innocent. The Contractor is personally responsible for any harm they cause, be it purposefully or through negligence, to an innocent and may incur penalties from the Corps on top of legal penalties.
5. Never harm a client, unless in self-defense. Harming a client will result in the contract being void and penalties by the Corps.
6. Contractors may occasionally be called upon to serve in a "black squad" , a temporary team formed to deal with blacklisted Contractors. While exigent circumstances may excuse a contractor from this duty, it is otherwise mandatory and failure or refusal may result in penalties.
7. A contractor is loyal to no nation, not even their homeland.

While the last is mostly made to make it clear that Contractors do not belong to any nation, there are times when their neutrality makes an exception. One exception is when a country becomes openly hostile to the Contracting Corps, and actively attacks members and Corps property, such as offices, or Contractor Boards. In this case, the Corps will denounce the country and pull its members from it if possible, as well as block off contracts from said country. This has happenned twice, once during the First Damontian War, where the Corps denounced Damontia after they targetted and raided several Corps buildings in Deadland, Damontia's capital, under the accusation that the Corps were "harboring Extremi spies and made their bed with the enemy." The second time the Corps denounced a nation was fairly recent, when the Nilatio Empire enslaved several Elfin and REAVER* contractors and refused to return them, citing Nilatio's policy on non-humans being open for enslavement. Following the Corps' denouncement and pulling of Corps resources from the country, the contractors were returned, however negotiations to end the denouncement failed when Nilatio refused to acknowledge the Corps' condition that Contractors, no matter the race, would be immune to enslavement. The denouncement, like the Demontians's denouncement remains active to this day. In addition, there have been cases in the past where groups of Contractors were allowed to be hired by a nation's military to serve within their ranks. Due to a Contractor's ability to be flexible, reliable, and to think outside the box, their expertise is useful for irregular warfare and assignments otherwise not suited for large rank-and-file armies.

* REAVER: Pre-World sentient androids.
Blaktionary Entry #1: The Contracting Corps
This is just one of a few little bits I'm going to post every now and then, basically just talking about different elements, places, and people of Blakfire. Mostly they're just filler, but they do have lots of useful info about other pieces of my little universe. 
  • Mood: Tired
  • Listening to: Buh.
  • Watching: Not really sure,
  • Playing: Fallout New Vegas
  • Eating: Chinese Food
  • Drinking: SODAPALOOZA
The first 10 people to comment on this journal, I will put their avatar and the three deviations I like the most from their gallery on the list! -If you comment, you have to do the same in your journal, putting me in the first spot. -The idea of this is not to get a free feature, it is to spread art around for everyone! If you don't re-do it you will be taken off the list.

1. :icondjblackshado: 

Mature Content

Demon Crossing's Necrol and Arial (Colored) by DJBlackshado

Mature Content

Demon Crossing's Necrol and Arial by DJBlackshado

Mature Content

2. :iconthebigredbutton123:
War Machine Against the Sky by TheBigRedButton123Johnny Gat Profile by TheBigRedButton12350s Dex by TheBigRedButton123

3. :iconnickworcester:
High School Showdown by nickworcesterSketch - Heavy and Engineer at Control Point by nickworcesterAUTHORITY by nickworcester

4. :iconlaceups: 
love by laceupsleo by laceups<da:thumb id="447622225"/>








United States
Current Residence: Georgia
Favourite genre of music: Rock/Alternative
Favourite style of art: manga, mecha musume, WWII aircraft, cybernetic weapons
Operating System: Vista (lol, sucks to be me)
MP3 player of choice: Sansa Fuze
Shell of choice: 88mm Antitank
Personal Quote: KEEP THE DISTANCE.

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Panda-Jam Featured By Owner Mar 6, 2015  Hobbyist Traditional Artist
Thanks for the fav ^^
Joodoo Featured By Owner Oct 9, 2014
Hey there, thanks for watching!  I hope you enjoy my transformation renders and Transformania Time!
killerweinerdog Featured By Owner Oct 9, 2014
No prob! THis is Zephyr from the Valentine family by the way. 
Joodoo Featured By Owner Oct 10, 2014
Ah, hello!  I usually send out these watch thank you messages once enough have built up.  I sent out 23 last time.
killerweinerdog Featured By Owner Oct 10, 2014
No prob! Good to hear from you! 
WhiteRavenLord Featured By Owner Aug 29, 2014  Hobbyist Writer
Thanks for the watch!
killerweinerdog Featured By Owner Aug 29, 2014
No problem! 
DominiqueMelted Featured By Owner Aug 23, 2014  Hobbyist Artist
Thanks for the visit!
killerweinerdog Featured By Owner Aug 23, 2014
You're welcome!
defilerzero Featured By Owner Aug 16, 2014  Hobbyist Digital Artist
Thanks for the watch. :D
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